# Ten Rules I Read Before Building Any Product Canonical URL: https://theunclej.com/blog/product-ten-rules Markdown URL: https://theunclej.com/blog/product-ten-rules.md Description: Ten iron rules. Each one is a wound I've healed from. Not methodology—bandages. Category: Product Philosophy Tags: product, methodology, indie-dev Published: 2026-01-11 --- > Read this before starting any new product. --- ## 1. I don't start from market—I start from memory If I can't recall a specific scene, I won't build it. --- ## 2. I only solve problems people have learned to endure If users are already used to tolerating it, it's worth solving systematically. --- ## 3. There must be a counter-intuitive insight If the answer is obvious, the product would already exist. --- ## 4. I can pinpoint exactly where users curse themselves Not the system. Not others. Themselves. --- ## 5. I only solve the part of the chain I can think through clearly I'd rather do 10% right than 80% "good enough." --- ## 6. AI should disappear, not be seen Users don't need to understand tech. They need results. --- ## 7. My products don't educate No teaching discipline. No teaching standards. No teaching growth. > If users need to be as diligent as you to use it well, the product shouldn't exist. --- ## 8. Payment happens at "I never want to do this again" Not before hope—after regret. --- ## 9. I prioritize "action-based relief" over "cognitive change" Action sells itself. Cognition needs long-term nurturing. --- ## 10. If I have to keep explaining "why it's useful"—I don't build it Good products speak for themselves. --- _These ten rules aren't methodology. They're my bottom line._ _Reading them before each build stops 80% of self-indulgence._